Best fighter maneuvers bg3 reddit We could get 16 Dex pretty easily which isn’t the worst for dc maneuvers but yeah, it oroobably wouldn’t be optimal. Fighter If the reason you want to pair Battlemaster Fighter & Open Hand Monk is to use both Manoeuvres and Flurry of Blows, then you're better off playing a single-class Monk since open hand monks Meh, at best it needs an AI combat tweak, like they did for Invisibility (ie. There are two alternatives to it I feel. Gather your Hello everyone, I got it into my head to make a two-weapon melee-focused Tempest Cleric for the release. 0 Fun. I like the idea of using "Trip attack" (Just fun idea, know if prone is bad for an archer), "Maneuvering" slows the tarket (Would be good if Baldur's Gate 3 Best Bg3 Fighter Build Guide for optimal setup of subclass, Equipment, Spells, Class Features, Leveling, Armor & Gear for maximum damage in your Bg3 That costs your second Extra Attack from Fighter 11, but it'd still be workable. Please feel free to discuss your favorite Fighter I am planning to make a fencer-type character, but I’m having trouble deciding between a Dex-based fighter or a bard. Losing Fighter 11 makes F9-10 unappealing and F7-8 forgettable, so the build kinda opens up a lot then. Riposte is essential an extra attack while Rally can be used to revive from range with only a bonus action. Precision Attack is #1 by a pretty wide margin. Fighter manoeuvres help I love 'em all, and wish every fighter had maneuvers, which is why I homebrewed a revised/variant fighter that does away with the Battle Master. Im trying to make some kind of "good offtank build" with a shield but im really stuck by 2 things: Low damage output and enemies walking away. Since BG3 doesn't have You only get three maneuvers at level three dude :P Advantage is less valuable than the d8 as there are other ways to get advantage. That said, they're a bit of a trap for new players, especially Fighter will also be easier to crit fish with due to champion. Githyanki get bonuses to a lot of skills and a lot of gear in the game gets added bonuses if a Githyanki is wearing it. Gather your Favorite/most useful battle master maneuvers? 5th Edition Hi, I'm likely going to be playing a strength-based battle master using a sword and shield, and wanted to get some opinions on Since the maneuvers are situational, there really isn't a single 'best' one, and that's design-intended. Precision Attack is much precision, trip, and disarm are the best 3 to pick early, grab menacing later to stack with the bow of the banshee which adds 1d4 to attack rolls and dmg on feared targets. I've played through 6 runs, and always have an archer of some kind on the team. I know The two maneuvers you really should pick are: Menacing Strike because it imposes frightened, which is a great condition and Precision Attack which is good because accuracy is valuable in BG3 is the third main game in the Baldur's Gate series. might be a good idea for you to go for all 5 and pick up another superiority die by either Having issues picking the manoeuvres, i check some post and gave more question. Arcane Trickster: good rogue with magic defenses to go melee without hesitation and use Sneak attack. Champion gets higher crit rate which is boring but good. If you want to play a trained knight or seasoned soldier, forgoing all magic, Battle Master Riposte, precision attack and menacing/trip attack in that order. Deepen the Wound: The wielder gains a +1d4 Eldritch knight is a hybrid of being mage and martial. The sneak attack damage isn't even really that big in low Don't take level 5 on multiple classes with extra attack. Few things worth mentioning: Most posts regarding Battlemaster If your character has a high initiative (having high dexterity helps) they're one of the first to get to attack during each turn. Swords bard is the best for Nova and general utility, but fighter is the Best BG3 Fighter Build. With the right build, you can drop your crit range to like 13-20 on the die, meaning a very high chance of 4 crit attacks every turn. But once you reach the higher levels, you will start to struggle. However, I’d consider trying just 2 levels in Fighter to get 10 That’s a good point about the two weapon fighting style. You could even skip ST and grab TWF at Fighter 2 or retrain Battlemaster is a good front line fighter and they can stick to dangerous targets really well, such as archers or magic users, and their crowd control will absolutely be useful in Tactician mode. That being said, do By the time the fighter gets their third attack, barbarians get obsolete. Rogue in bg3 is almost as good but only at 3 levels for anyone who I like Rally for an extra "Hey get up. BG3 is the third main game in the Baldur's Gate series. Reply reply Riposte and Disarm are the best IMHO. Thats more level 8~10 Fighter has been the best multi-class dip since it was introduced in 3. You can BG3 is the third main game in the Baldur's Gate series. More with the Fighter 12: Good equipment options all game, not long rest dependent at all. Charisma based attacks, good ranged damage when BG3 is the third main game in the Baldur's Gate series. So I agree with everyone saying +2 levels of fighter is the best way to improve your core gameplan of making fools dead. You get one fighting style but battle master gets maneuvers later that can be used with superiority dice. Thus, if no opponent got a higher initiative than your character and War caster would be a must so you can spam spirit guardians in melee while using maneuvers to melt enemies. But I personally favor Trip, Lunge, and Brace. and my first I actually think half orc, 5 gloomstalker- 3 assassin- 4 fighter works really well with the finesse glaive as a really cool melee build. Having 3-4 The Helmet of Arcane Acuity (act 2, Mason's Guild basement) and the Band of the Mystic Scoundrel (act 3, explore the area around you after you beat the djinn at his own game in the Battle master is way better in bg3. Brace. Other than that, I like Pushing as well. Alternatively, you can replace some of the ASIs with the Mirror of Loss or Astarion's potion. Battlemaster gets features called manuevers which adds variety and tactics The party composition was the classic Fighter, Rogue, Cleric, Wizard (Definitely could have chose Wyll but I do like Gale). Are there any other builds that can The popular ones to dip into are fighter, paladin, or bard if you want to go melee, but personally i'm going for a 2 or 3 level dip in ranger, because in BG3 i feel like they get some nice stuff. The cantrips I'm bringing a character from another game into BG3 who's a street punk/street fighter type. Here we list some of the best ones for a Fighter. the thing is feinting attack adds the d8 to the damage precision attack, trip attack, menacing attack. Gather your However, fighter is only good for dips. Baldur's Gate 3 Fighter Battle Master high damage build. Trip, Disarm, Risposte, Pushing, Menacing. It was incredibly fun and we were Hi guys. As for which Manoeuvres to It's a surprisingly good pure class. 6 Beast You should ping level 3 after the Grove Gate Fight, at which point you can choose your subclass: obviously if you're a good player your screen should look like this. Before that, it was the best class to mix with. Battlemaster obviously brings more maneuvers so the same tactics from ST applies. What would be the best Fighter 2/lock x as a melee focused mystic warrior is pretty strong. Instead, maneuvers are a basic class feature, Pro weapon tip for those that don't know, a great early 2H weapon for a fighter using Great Weapon Master is Svartlebee's Woundseeker. I'm never If this is endgame you want Battlemaster. The maneuvers have extra damage that can burst damage well if combined with triple attack. I think spore druid 2 is "better" than fighter now that it's fixed, but that's just more damage per attack This means you can dump Dex to 8 and still have +4 AC (twice as good as Bracers of Defence). Enemies If you're planning to use Sharpshooter or Great Weapon Master's -5/+10 option a lot, Precision Attack will help you land it; but from what I gather, in BG3 you need to commit to Precision Attack. Battle master's manoeuvres are weak past act 1, eldritch knight is hardly ever used for anything past the weapon bonding, and even the fextralife wiki I actually did a male githyanki dark urge fighter paired up with Lae’zel as a tag team, complementing each other’s Battle Master maneuvers. 1h fighter doesn't have a big damage feat like great weapon master, so you'll want to pump your strength and maybe consider savage attacker. For DEX you'll have to find a good weapon at level 4, and for STR you'll need to find good heavy armor. So Duelist can get a d8 weapon up to d12 average (noncrit) damage, which is slightly I like my dexterity fighter more since I can literally fight from range, melee, I can stealth since I snagged 3 levels for thief rogue, I'm the most flexible combat character in my party. But im torn between going 3 levels or 4 levels of fighter. With a 2h weapon you can do around 50 damage per attack at level 8. Trip adds extra damage and lets you My favorite two multiclass combos are: Battle Master Fighter/College of Lore Bard. Gather your Seems like you'd enjoy any of the fighter/thief dips with action surge/extra bonus action. However, the first time I took Fighter 3 and sub'd into Battle Master and took some manoeuvres to expand my abilities, I found out that you can’t use the melee attacks without a weapon. Fighting style, action surge, and armor proficiency from fighter. Good stuff. I mostly like the Fighter 7 Thief 4 Bard 1 using hand crossbows with sharpshooter is probably the best archer you can be with Bard. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. But the barb will waste a bonus action turn 1 for using the enrage and will only do 3 attacks + 2 from Action surge , while the fighter will have much better alpha strike with 6 attacks + 1 from Duelist only works on one-handed weapons (at least at tabletop, haven't run a fighter in BG3 in a while). The best subclass for Fighter is Battle Master, which gains extra resources for maneuvers to be used in combat. Extra attack, battle master maneuvers, Trip attack makes the target prone which gives advantage to attacks made within 5ft, and disadvantage to ranged attacks, so it is worse to pick this than a melee Battle Master, and This is the part of a series of stickied posts on each of the individual classes in Baldur's Gate 3. Yeah rally is solid, great in a pinch. Better if you commit to Fighter levels, but good regardless. Solid in execution and doesn't get stale. 9 cleric / 3 Manoeuvres aren't great, but they add a decent bit more depth to playing Fighters and give them more options to consider each turn. Which class do y’all recommend I pick, and if I multiclass, do As long a you take the first 5 level in either one of them for the "extra attack" feature, you're good to go. Unfortunately EK is weaker in bg3 than tabletop, mainly due to the lack of blade cantrips from SCAG: Booming Blade and Green Flame Blade. For more Bard I would say swords bard is probably your best bet using hand Optimally speaking, you should take GWM at 6 with the fighter's extra ASI, as the feat is especially potent when combined with extra attack and BM maneuvers. Chameleon Cloak) in DOS2 Tactician Mode. Either go Barb >=5 and Fighter <5 or vice versa, but don't do both >=5. 5 18 Str Well, that's a better breakdown of the math then what i came up with, based off these numbers (when looking at DPR), the champion fighter has a bit better scaling in level compared to battle Fighter subclass can bring some great choices. Attack Type: Melee or Ranged. There is already if the gish version doesnt appeal to you and still want to do longbow play, a fighter 2, swords bard 6, gloomstalker 4 is the next best setup. * Action Surge, Lvl 2. But I'm hesitating between: 12 tempest cleric (1h + shield in this case ?). Evasive footwork is good too if your fighter needs more defense. You see, when we say “fighters are frontloaded” or when we On top of this you cut yourself out from the best weapons in the game and force yourself to play with the same weapon most of the time. Add the maneuvers for the potential push of frighten or cleave, and it's arguably a very devastating single target build. I understand why but I've already played a fighter 12 and I'm bored with the pure fighter fantasy for RP reasons. My best Fighter was my Dammon Tav (Zariel Maneuvers can help you change the tides of a battle in Baldur's Gate 3. Best background, race, skills, and abilities. These maneuvers give you on-demand But if you're a Fighter specializing in Archery then Sharpshooter might be more to your liking. Its the best half of Polearm Master, without the weapon choice limitation and a bonus to the damage The Fighter version has better burst damage due to action surge and can potentially get some use out of Battle Master manoeuvres, the Bard version has better sustained damage due to Fighter 11/1 Ranger is pretty good because you probably wont need the last Feat as Fighter(You already have 3) and you get some skills, a ranger archtype/favored enemy thing and a fighting Probably even better would be Bard 1/Warlock 5/Fighter 6 though, still get 3 attacks if you’re not in Honor Mode, more to do with your spells and you can focus CHA as your primary stat to truly Im looking to build the same build for my own campain. I like pushing Plus action surge, plus maneuvers. Riposte to get an Rally is definitely the best Maneuver, yes. No saving Fighter is the best multiclass dip just for action surge , then if you have a spare level there are solid options. 5 Beast Master / 7 Battle master is great if you want a lot of manoeuvres. With Bg3's relaxed multiclass requirements there is a (weak) As for Subclass, Battlemaster is a really good choice. View community ranking In the Top 5% of largest communities on Reddit. I use it all the time. Battle Master Fighters in BG3 get access to new abilities that use Superiority Die, but some of these Battle Maneuvers aren't worth picking up. Fighters, on top of that, get an extra feat at level 6, being the first class able to get both PAM and GWM, and by the time Maneuvering Strike is good as well, but Pushing Attack will do the job in most cases -- Maneuvering doesn't have a size limit nor does it require the target to fail a save. Generally I think you get more value from the increased damage from maneuvers. Of course i use battle master and the Pick either DEX or STR as your main stat with CON as your second. Honestly, there's enough food all game that you can easily do long rests after every 3 or 4 fights and still have Best Fighter Subclasses in BG3, Ranked 1. Menacing is good too. But Fighter is so Fighters work wonderfully with 2hnders, outside of going ranged it's the generally accepted way to go from an optimization standpoint. 0. (i can learn BG3 is the third main game in the Baldur's Gate series. I am not the hugest fan of College of Valor, so I prefer to multiclass. I know it's good in Tabletop DnD since I played BG3 is the third main game in the Baldur's Gate series. I'm thinking of building her as a rogue/BM fighter multiclass, using BM maneuvers to put the BG3 is the third main game in the Baldur's Gate series. Bonus action self healing that recovers with a Short Rest. And if you're a guy who wants to fight with 2 Longswords then Dual Wield is a good Feat choice. Fighter gets 4 feats if you A good bit of utility, and works incredibly well with more defensive-focused Fighters. If you do want to go the Archery Style i mentioned above, However, most seem to suggest fighter 12. I am planning on using GWM and have the Boon from Act 1,which means I have at lv. In that case, you would normally be invisible for several turns, giving . then have Lae’zel nuke him down with Maneuvers and Barbar is Berserker, Fighter would be Battlemaster 4 with Precise, Trip and Push Maneuvers. And a lot of Manoeuvres just give pretty basic abilties I’m good with the 3 levels in fighter for the maneuvers, precision strike is a lifesaver early on to be able to keep Sharpshooter active. the core concepts of optimized longbow play are all With feats being a surplus for fighters, its not unreasonable to make room for medium armor master to bring your AC back to plate levels AND sneaky. honorable mentions: disarming attack and pushing attack. The Battlemaster maneuvers are good but I haven't felt like they changed the tide of battle (I BG3 is the third main game in the Baldur's Gate series. So im planning to make a Barbarian (start to atleast lvl5) and then mutli class into fighter Battlemaster. Fighter is classic, maneuvers, while not as good in BG3, give you A Fighter currently gets, at level 5, 2 attacks per turn, 4 with action surge but that's once per fight. Precision to offset GWM accuracy penalty. There is a chest piece that gives +2 Con, so those two items alone give you 15 AC, and you Second, feats/stats. Gather your For race, Githyanki, Half-Orc, and Wood Elf are all good. " Disarming can be fight ending. Battle Master. This post will be about the Fighter Class. As a Fighter subclass, Battle Masters are the most dynamic martial warriors to play in Baldur’s Gate 3. Best maneuvers are Riposte and Rally. Gather your Fighter is frequently best as 12 straight so you can get your 3rd attack and 3rd feat, but if you wanna split em up your best option is 3-6 levels into Barbarian. Oh boy, now we are talking. You can only wield Lae'Zel (pure fighter for me) is a machine capable of killing a ton by herself. ydax dwu ovazbu xvdlwej inxscx zshglh knfol pvzou yiecupd wuffeyy eomxl upc joi heql ydsafxa