Fo76 commando weapons. This one can easily be used without V.
Fo76 commando weapons Lifelong combat training means automatic rifles do +10% damage. (IF instead of VAMP is AA/BL/Quad is basically a Primary weapon for general DPS builds). Add a qe commando weapon and hip fire it at mobs For each archetype, we provide an overview of the playstyle, best weapons, common Perk Cards, and a list of the best builds. Damage for both was a little less than 600 at <30% health due to stacking both Rifleman and Gunslinger perks. lvl. I A quad railway is a beast of a weapon for a commando. T. With commando perks, science, bloody mess, and aristo and hitman, this gun is getting a 180% damage boost. I had no idea you could make a commando weapon by adding a rifle stock to a pistol. The perk affects all Mar 25, 2022 · Each weapon has its own strengths and weaknesses, making careful selection crucial for success. Weapons like the fixer (available at L30, IIRC) and/or a handmade. Changed from sniper to commando. Stealth commando focuses on automatic guns, being sneaky, and utilizing VATS (Vault-Tec Assisted Targeting System). pack rat, bear arms, sturdy frame are all a bit meh. 30 With the flamer now being a commando, a combo of an auto and a flamer could be very powerful indeed. Lifelong combat training means automatic rifles do +15% damage. Its first rank increase damage dealt with automatic weapons by 10%, with the two subsequent ranks adding 5% each, for a total increase of 20%. You can add up to 5 weapons, specify the weapon's mods and legendary Bloodied commando Full health two handed melee Full health flamer I want to do a fleshed out berserker commando build. I have a J/ffr laser that’s pretty good, but just isn’t as good as fixers, handmades, even normal combat rifles. Jun 12, 2024 · Weapon: The Fixer with a bloodied roll, or any automatic rifle with bloodied really, but the Fixer is the current best to my knowledge. It's powerful, the ammo is made of just steel. Handmade is another great weapon. I ran an unarmed one for a while and it was a lot of fun. Commando is a Perception-based perk in Fallout 76. I usually don't use Energy Weapons unless a Daily Challenge requires it or something. You probably won't be able to switch to it immediately, but your level is a decent level to start building towards it. Expert Commando affects all automatic rifles and their unique variants. WEAPON: Fully automatic Handmade Rifle and Radium Rifle are the best automatic rifles in Fallout 76. Go to fo76 r/fo76. Melee Build Melee builds are based on punching ((unarmed), one-handed, or two-handed weapons. Which despite firing automatically, benefits from rifleman. . So I switched to a nonvats energy commando build and rolled some great weapons. But that railway you already have is pretty solid. Wish it was 25ffr but dwa is actually pretty good for a Tesla and I found it in a vendor for 2500 caps so I'm not complaining For Commando, I would suggest high PER. My goal is to pretty much use Plasma Rifle, Tesla Rifle, or potential Handmades that I have. Mutated, full Unyielding and 1 Weapon Weight Reduction star on my left arm. The difference is much smaller now. Armor: Jan 17, 2023 · Concentrated Fire – only one point because in automatic weapons, each additional point adds only +1% chance to hit and damage. May 14, 2024 · Don't use that Website. This does work for the energy weapons but does not increase the energy damage if that makes sense. It just means auto (commando) is like 125% (bad math) base damage behind a pretty good rifleman weapon from a family weapons that are pretty weak dps wiss (except flamer). Feb 12, 2025 · Fallout 76 encourages players to survive the wasteland by cobbling together a variety of rusty weapons and armor. Hard to compare the Commando for automatic weapons, rifleman for non-auto weapons. Even a BFFR one will wreck you financially. r/fo76. Glow Sight – Replace Ground Pounder for extra damage against Glowing Enemies. This Perk has 3 ranks with increasing cost in Perception. Endurance: Radicool – Solid card to have as a Bloodied character So commando is probably better all around and on average, but rifleman is definitely more versatile than people give it credit for, and still has higher DPS capability than commando, as long as you’re using the right weapon and don’t mind getting up close and personal sometimes. You can add up to 5 weapons, specify the weapon's mods and legendary Master Commando is a Perception-based perk in Fallout 76. Midgame-Commando build uses the same armor as the Beginner-Commando does, alltho if you have the Secret Service armor then you can start using that Level 70 Commando build. Coming from a guy who's gotten three legacy weapons; this games market is completely and utterly fucked. Your build is more of a VATS crit build as opposed to stealth commando. That's it in terms of the highest dps possible. Science perks if you're running energy weapons Nerd rage for bloody commandos Bloody mess Critical savvy Better Criticals Here is my Bloodied Commando build. Apr 21, 2024 · Video of me showing the best commando build for beginners in Fallout 76. As long as you can manage ammo for them, you shouldn't even look at other weapons. Railway and the fixer are the meta for commando builds. If they are using non explosive I would use Ironclad. Getting one of those god rolls can cost you up to 90-110k in value if not more. S AP. r/ShardItKeepIt was founded on the principle of whether a weapon should be kept or sharded. This percentage can be further increased by using this perk in combination with Expert Commando and Master Commando. Shotgun and heavy gunner perks work with it. There are some differences in definition from country to country but the NATO standard is caliber less than 10mm bipod equipped belt fed firing from an open bolt and implemented in the maneuver role is classified light (think M249) same thing but designed to be implemented in the support by fire Feb 14, 2019 · Main Weapons – Snappy Aligned Tactical Automatic Scattered Ultracite Laser Rifle and Bruising Automatic Precise Comfort Gamma Wave Plasma Rifle Underarmor – Marine Wetsuit Full Headwear – Gas Mask (Only wear in area’s that need it) Hats – Marine Tactical Helmet Eye – Black-rim Glassess Mask – Surgical Mask Outfit – Lab Coat Apr 21, 2024 · Weapons: The Fixer, Railway Rifle and Handmade. ITEMS: Weapon #1 – The Fixer. The choice is yours. Fixers and Handmades are the 'meta' option. As for punch through, you'll only get that by improving your perk builds and rolling better variations of the Fixer or the Railway Rifle. Heavy Gunner Build Heavy Gunner use heavy guns and most of them live in their Power Armor. CHEMS: Orange Mentats are the best Chems for V. Don't get me wrong, I prefer plasma becausewell, becaue they're cool. List of mutations is here too I cycle through my weapon to whatever I'm feeling Railway Elders Mark Disintegrator Fixer Handmade Nu laser Ult laser Pipe rifle So I'm usually an Explosive Rifleman/Commando I'm invested in Perception & Intelligence, so my Strength is used for Carry Weight Perks. Main weapons were BE25 pipe revolver and B5025 pipe bolt. Strength is unimportant for the focus in this build. Tried to do a blend of survivability, damage, weight reduction, and PA maintenance. My main is a BoS laser rifle commando and to me it fulfills the fantasy and feels pretty strong. RIP fun. S. Now level 72x, still melee/commando. 30. The plans for a Handmade can be bought at the Free States vendor in Whitespring Resort and can spawn in Toxic Valley. ARMOR: Enclave underarmor, Sentinel/Vanguard Gears with +1 AGI or PER. Minigun Shredder, Auto Axe, Chainsaw, Drill, and Ripper are good, too. ) Perception at 8 (+5 legendary PER): Commando 3*, Commando Expert 3*, Master Commando 3*, Nighthawk 3*, Concentrated Fire 1* Endurance at 4: Radicool, Chem Fanatic 3* Bloodied . Laser as my out & about weapon which I feed with the energy absorption legendary perk. Legendary: Damage increases as health decreases, V. You can try to get your own roll and hope for a setup you want/like or try to make a trade with someone for it. Jun 13, 2024 · The launch of the Skyline Valley expansion for Fallout 76 has tempted players to try out the new Commando build. My TSE handmade + vats kills most things in 3 shots or less. Apr 2, 2023 · Commando 3*, Expert Commando 3*, Master Commando 3*, Tank Killer 3*, Ground Pounder 2 , Concentrated Fire 1* Endurance on 4: Radicool, Fireproof 3. The perk requires the Vault Dwellers to be at least level 15. 50 cal competes with commando, as do several others. You can add up to 5 weapons, specify the weapon's mods and legendary Apr 24, 2024 · This is where the stealth commando and heavy gunner PA (power armor) builds come in. MINOR: The usual choices apply here, faster reload, reduced vats cost, faster vats meter fill, lots of good options! On many weapons you could even settle for no star here. But on a low health build, the AA will do more damage against bosses, and you will use up so much less ammo killing things compared to the Quad. Energy weapons are still underpowered even with this last patch, but have improved some since. B2525 et cetera. Now it's sometimes it hard to choose between my (primary build) melee weapon secondary build (commando) Sep 1, 2019 · Commando 3; Expert Commando 1; Master Commando 1; Tank Killer 3; long shot 3; Endurance 9: Here I would alternate Ironclad and Fire proof depending on the weapon your opponent uses. I was mostly making sure there wasn't a perk designated for energy weapons. Although the perk card art for Expert Commando depicts a R91 assault rifle, this weapon is not available in the game The Handmade is best - you're one level away from being able to use one too. I have a commando build and 35k in caps. Now I'm not so sure. This one can easily be used without V. The no stealth hurts. With the current listing the guerrilla perk has no place as a choice because I believe, I could be wrong, that this perk only works on 2 weapons in the game. Defuse Kit: In bomb defusal For vats sneak commando, I think the Anti Armor faster fire rate and less vats Fixer is the best gun in the game. - VAMP-25FR-25VCost or 15R is the perfect combo for self-healing builds based on Automatic Weapons mainly Commando Weapons. Oh, and plasma flamers use either Gunslinger or rifleman perks. Commando is a Perk Card in Fallout 76. Also, a quad Fixer. I also run around with around 40 nuka quantum grenades, and have the Nuka-Launcher as a secondary weapon, when I do want to make things to boom. Alternate Options: Remove Ground Pounder and put the points into your Commando perks. Whether it's fun kind of depends whether using VATS most of the time is fun for you. I have power armor but use it mostly for fast travel when encumbered. The Perception perks used for this build are pretty similar to before except for the use of Ground Pounder at rank 1, which means automatic rifles now reload 10% faster Expert Commando is a Perception-based perk in Fallout 76. Jul 3, 2020 · Anti AK is one of the weapons used with this build, and what makes this weapon really dope is that the bullets used for it explode for area damage and use 25% less V. Here are the best weapons for the Commando Ghoul build in Fallout 76. By taking rank one of all the commando and rifleman perks and maxing out the science perks, you can achieve the same 60% damage boost of a full set of nine damage cards across two weapon types at once - if you’re using energy weapons exclusively. As well as the three vendors, complete every dropped connection and cop a squatter you see - they each have a modest chance of dropping a fully modded enclave weapon. [Additional Info: Currently, Anti-Armor is a solid choice for command weapons as well, because the 40% armor penetration from the perforating magazine stacks with the 50% additive, resulting in 90% armor penetration. We pride ourselves in knowing the weapons of Destiny and Destiny 2 and helping others find proper weapons for their play style and endgame activities. 40. users. VATS usage on laser rifles/pistols are absurd, even with LVC on the weapon. Heavies a lot of viable ones to be honest, even holy fire even though it isn't a true bloodied weapon (I know you can re roll it) us really good for bloodied builds with that vampire and faster fire rate speed as well as the cursed damage bonus. Railway Rifle A weapon every commando has to try. It was also available as a perk in the defunct Nuclear Winter battle royale mode. An auto weapon that is very easy to feed is the railway rifle. So yeah. Therefore, I don't invest in the heavy gunner perks, even though I use the Nuka Launcher, Missile Launcher, & the Fat Man. The Fixer. The 10mm pistol with an automatic receiver and a automatic pipe pistol. Q 25 25 Railway is my go to for tougher enemies and bosses. Not that it does a ton more damage but the rate of fire is faster and more ammo makes it easier. My hold out weapon (breaking sneak/close quarters combat) was a B5025 auto pipe gun at 150ish dps. Expert Commando. For wave clear and events, the Tesla Rifle handles many mobs including Radiation Rumble or camouflaged enemies in Daily Ops. The Fallout Networks subreddit for Fallout 76. Honourable mention is a quad faster firerate ultracite laser rifle, that thing goes brrrrrrr like no other. They increase Jun 29, 2024 · Hello. ) If you like run-n-gunning while being beefy heavy gunner in power armour can tank a lot of damage done properly, and depending on the weapon(s) you use ammo consumption is negligible if not nonexistent. I'm also running Anti Amor/Hitman Enclave Flamer, and Quad/Hitman Tesla Examples: (Weapons). No PA Energy Weapons Full-Health Commando: Commando: 1/10/3/7/15 Then Faschnacht awarded me a TSE handmade. Bloodied gives you +15 to all special (excluding endurance) from unyielding gear, increased damage (adrenal reaction + nerd rage), and decent survivability (serendipity). Before the boost to energy weapons, I considered the Tesla the superior weapon for fusion cells. , but provides generally a bit less damage than The Fixer. Railway Rifle (the best beginner weapon in my opinion) You must be level 30 in order to get the plans for this weapon. I have an AA Fixer that I use as my primary (powerful auto receiver) and an AAE Homemade (also powerful auto receiver) that I can use for some extra punch. Then DO dropped an explosive fixer. You can add up to 5 weapons, specify the weapon's mods and legendary Go to the wiki for the weapon you want to know about and right under the picture is a perks tab, it will tell you what perks work with the weapon. Mutations Guide -- https://www. I think it’s worth it, especially if you plan on being a Raider. 26. I know 20% is the magic mark for bloodied, but it wasn't needed. Put the auto and hardened receiver on both. I had a non-vats commando for a while, saw the huge difference between my VATS bloodied commando and switched to VATS. Single shots weapons, just not as great for the effect. The 10mm smg and sub machine gun are listen under the commando perk as automatic rifles. Mar 22, 2019 · I do not have the opportunity to test how it will work, but I would sacrifice vampirism and take either + 50% penetration enemy armor + double shot, or double shot + explosive, but I don’t know how the explosive weapon works after the nerf, maybe you know more rational sets of perks for weapons mk, I recently returned to the game. If they use explosive weapons use Fire proof. Just might not be the most efficient energy weapon. THE BEST OF THE BEST: A lot of guns have options for either a semi automatic or a full automatic. Rigorous combat training means automatic rifles do +20% damage. 2. You have dem expert at 5 which tells me you are using an EXP weapon or wasting 5 points. Armor: Body armor and helmets can protect players from incoming fire, but they also limit mobility. Of course you can replace the Fixer with a Handmade or any other commando weapon. For a rifle, if the receiver is auto commando and science stack. Jan 17, 2019 · WEAPONS: Explosive (or even TSE) Handmade/Assault Rifle would be great for this build. Very easy to stay on target after AP is spent. Thanks for watching! 🥺Subscribe and Like! The best Discord in the world!https://discord. If you can get them explosive, so much the better (IMHO). Jul 4, 2020 · Commando / Expert Commando / Master Commando – The perks that will be giving you most of your damage. (Due to Legendary perks, I have 15 STR 15 PER, so I switch weapons without having to swap perks around. To be honest, most commando weapons play similarly to each other as well - you go into VATS and shoot the weakpoint, then do the same to the next enemy through the magic of gun fu. 50 critical and 25 action point are the other two rolls I personally prefer though others would probably recommend faster fire rate as more dps Commando pretty much railway, fixer and the handmade though I see them use tesla rifles for tagging. Action Point cost / 15% faster reload; Prime automatic receiver; Aligned Long Barrel The designations light and heavy aren’t based on the weight of the weapon but the caliber/role. 3rd is a ghoul slayers explosive 10mm SMG. Armor: ~4 pieces overeater's scout armor, 2x 5% AP, and a few other random bonuses. The bonus is multiplicative, and a weapon's animation type determines if it is affected by this perk. Commando is a perk in Fallout 3, Fallout: New Vegas, Fallout 4, Fallout 76 and Fallout: The Roleplaying Game. May 3, 2024 · Basically I’ve ran Heavy Weapons for years and wanted to change things up, but still keep PA. Charisma to 4: Strange In Numbers, Tenderizer 3 (alternatively you can also use Inspirational 3 for more XP) Intelligence to 10 (+5 Legendary INT): Mar 8, 2022 · With this build I’d add perception but not add endurance (I’ll always need Commando etc, but I may not need anything more than radicool for a build… but I could add endurance points because perception is coming from the legendary perk). Again, the choice is yours. Commando Build A fixer is well suited to a stealth commando with a focus on vats and crits, or bloodied stealth commando with vats and crits if you want to go low health. Apr 6, 2024 · Thanks for watching! 🥺Subscribe and Like! The best Discord in the world!https://discord. Only notable exception I can think of is the plasma flamer. In my opinion, the best Vampire weapon I have is a flamer. TESLA RIFLE (QUAD AUTOMATIC) = Great for dealing with LARGE amounts of enemies and general use weapon easy to get ammo from daily ops. Try to roll a quad legendary railway and for the fixer either quad/anti-armor/bloodied probably (other options can work as well). It's more about the feeling of being in power armor that determines which you'll prefer. Energy weapons that shine in this build are of course the quad tesla, the plasma flamer rifle which is now a commando weapon. On my heavy gunner I use a Junkie’s Ultracite Gat. The best Vampire weapons are the ones that have fast fire rate on them. POWER ARMOR: X-01 with VATS Matrix Overlay, Jetpack (jumping to avoid explo damage at short rang is mandatory), 1x Optimized Servos, 1x Kinetic Servos (or 1x Calibrated Shocks if the Bloodied commando (fixer or handmade), rifleman (Gauss rifle or alien disintegrator) or gunslinger (TS alien blaster) is imo the best routes to go. This thing is by far the strongest weapon i have, a absolute beast murders every thing and goes choo choo! Q 25dwa 15r is my westek speed running/rad rumble weapon. We would like to show you a description here but the site won’t allow us. As far as I know the only weapon that truly double dips (science is good on any energy weapons) is the pepper shaker. Take my Aristocrats/Hitman (+25% while aiming) Auto Enclave Plasma Rifle for instance. 4 days ago · Invest in the Commando, Expert Commando, and Master Commando perks to significantly increase automatic rifle damage. A. It kills fast and keeps you alive. Strong Back. 3. You can always use an auto combat rifle or assault rifle, but you'll just be gimping yourself unless you have some good legendary variants of those weapons. Jun 20, 2024 · The pinnacle of automatic weapon builds is generally the Fixer, or the Railway Rifle. There are hundreds of effective Rifleman builds in Fo76, but our favorite is Overall, I dont think there is one "perfect" weapon for all scenarios. EXP weapons immediately remove stealth due to the noise. Jun 2, 2023 · (In order to be able to carry more loot, except for the weapon belt, this can of course be varied. Damage: 48; Fire Rate: 33; Magazine Size: 20; Range: 90; Accuracy Go to fo76 r/fo76. You can take down a scorched beast with one clip. I carry 7 weapons. 3 For high level DPS play, I would think a Power Armor shredder build with commando as secondary for auto teslas when you just need a ranged weapon would be about the best you can do. Even though the game launched in a rough state back in 2018, it has seen Master Commando. this build is endgame aka lvl400++ Just use Midgame-Commando Build till you are lvl200 ish then use the Full Health-Commando Build (God Mode). You do not have to go "full explosive weapons" to take advantage of explosives perks. Guides, builds, News, events, and more. A bloodied weapon is nice, but you’re going to VATS headshots on West Tek Super Mutants all day for xp. You have crit savy, better crits and grim reaper which are all VAT crit cards. These 3 are my go to weapons for theese builds. That kind of roleplaying sounds AWESOME. And I love the build. 18. Commando affects all automatic rifles and their unique variants. Basic combat training increases damage by automatic rifles. The perk has a total of five available ranks, and it does no Expert Commando. youtube. 1H melee/rifleman at launch, about L250, changed to unarmed melee/commando (explosive). I feel big and powerful on my heavy, and sneaky / deadly on my commando. I also want to make a PA heavy weapons build since I've never had one. Keep in mind plasma weapons have to effectively go through armor twice, since each damage type is applied independently to the corresponding resistance. It’s fun, does decent damage, but not a primary weapon, even after the buff. For weapons that are pistols in their basic state, a rifle stock/grip must be attached. Build-wise, I'd look up some tips on a bloodied commando build. Fallout 76. That being said, I would basically try to squeeze out more damage. Most of the time these weapons load outs aren't great, but sometimes you get I’ve got a pipe gun build in the making right now, actually, and looking at the weapon mods, perks, and other things associated with them, I’ve found that the weakest weapon type in the game can become pretty powerful. - BL/AA/Quad-50Crit-15VCrit is the perfect combo for Crit builds, usually found in Rifle/Commando weapons. 10mm submachine gun Assault rifle Combat Ballistic weapon ammo weighs 90% less. Those points can be used Railway’s base damage is so high, it’s hard to beat it in terms of raw DPS as a crit commando. com/watch?v=vXCSWePIQyw&t=38s Master Commando. Lifelong combat training means automatic rifles do +20% damage. Plus it's very hard to sneak with them so the normal cookie cutter builds like sneak crit commando is out and needs to be "modified" for energy weapon usage. Updated Jan 20, 2025 I just rolled an Aristocrats Railway Rifle, the damage is insane! DPS is 167. Faster fire rate is nice on a few weapons, but the increased DPS comes at the cost of more ammo spent. Best Weapons For Commando Ghoul Build in Fallout 76 the fixer weapon fallout 76. May 11, 2024 · Fallout 76: 8 Most Overpowered Weapons, Ranked. B commando builds are built around god rolls. Remember that Furious Legendary mod on your weapon is insanely powerful for this build. S critical hits do +50% damage, 25% less V. The former will usually make it a rifleman gun, and the latter will enable commando to benefit the damage instead. Master Commando. Ironclad 5; Radicool 1; Adamantium Skeleton 3; Charisma 4: Sep 12, 2023 · Fallout 76: Best Automatic Weapons, Ranked. When I use it, I run my non stealth commando build, mostly as a secondary for when I’m low on ammo or need to repair weapons. You can add up to 5 weapons, specify the weapon's mods and legendary We would like to show you a description here but the site won’t allow us. Fixer and handmades are really good too and have the benefit of silencers, so you could pair it with mister sandman during the night time to get more damage out of em. The Perception perks used for this build are pretty similar to before except for the use of Ground Pounder at rank 1, which means automatic rifles now reload 10% faster May 26, 2024 · Use the Enclave Plasma Rifle as the main weapon, you can two-shot most enemies with headshots, and one full AP volley to take out high-health enemies. Teslas with good first stars and +25 damage while aiming are some of the best free aim weapons I've found in this game so far. For a generalized answer and assuming all are energy rifles: For a rifle, If the receiver is semi-auto rifleman and science stack. You can add up to 5 weapons, specify the weapon's mods and legendary I play Full Health Stealth Commando. I run a commando built with an explosive quad Fixer. Ranked up demolition expert to 3. commando, expert commando, tank killer. Science does not work for any heavy energy weapons, including plasma caster. How much PER do you have? (Commando weapons fall under PER). The Quad and Bloodied version are very close. Also skeet shooter works well for the Gauss shotgun Several hundred levels later, my two main commando weapons are an explosive fixer with automatic receiver and a TSE handmade with automatic receiver. By Erin Rice. Along with quick hands, tenderizer, and the science perks (as mentioned will be a later update). But it does have one advantage over a fixer and choochoo, especially noticeable on a quad: Once the AP runs out, it is a very accurate weapon with little recoil. The perk works the same in both games, it has a single rank and grants a 25% accuracy bonus whe using rifles in V. Mar 13, 2024 · -weapons: This build is oriented around using only 2 weapons, TESLA RIFLE and RAILWAY RIFLE . Railway Rifle Plan ( 1700 caps ) can be obtained from the Vendor bot Wallace at Berkley Spring Station, or you can buy the Railway Rifle ( 200 caps ) it self from the same vendor bot. Also wanted to know if there were any odd things about the perks, like how the m79 grenade launcher seems to get bonus damage from the shotgun perks, and how the shotguns got damage bonus from rifleman in fallout 4. gg/zZqdzvN2r9 You can support me on -Patreon by virtue, commando and heavy gunner are ammo hungry classes becuz automatic guns go brrrr (also guerilla pistols) best you can do is make sure your loadout, build and gear is optimized (to your liking), the better your damage, the better the ammo efficiency 5 MUST TRY Commando Weapons in Fallout 76!Hey everyone and welcome back to another Fallout 76 video on the channel! Recently there has been a lot of new play Grounded (+ Energy resist, - energy damage, DON'T USE IF YOU LIKE ENERGY WEAPONS) Adrenal Reaction (+ damage at low health, can be useful even with a high health build) NOT RECOMMENDED: Talons (- AGI) Twisted Muscles (- gun accuracy) Healing Factor (- chem effects) Scaly Skin (- AP) Plague Walker (not worth it) Now that damage makes it good semi weapon, not best, but good enough given that semi weapon are usually weaker. The commando perks, grounded, tank killer, and a glow sight works really well for damage. Grenades: Frag grenades, flashbangs, and smoke grenades can be used to disorient opponents, create cover, or clear areas. Bandolier in STR to help you carry the ammo, or ammo WR on a piece of armor. Weapons: My two main weapons are Fixers, one quad/vats%/reload (for stealth / sniping) and one quad/explosive/agi (for sustained dps like sbq). 1 V Flamer for Daily Ops and Friendly Fire, 1 Tesla for tagging, 1 Q Choo Choo for maximum pain, 1 AP focused Handmade as my daily driver, QE Fixer for ammo variety, 1 Enclave Plasma Flamer for funsies, and a legacy to bail out any event when necessary. You will want to look for a quad, and you'll be using it in VATs. gg/zZqdzvN2r9 You can support me on -Patreon (extra content) - http It may be easier to answer depending on the weapon. joargkksvtogocelgasaptptwwxdhrrmwagsaedebtyntfisvbocckdijiohjkrquxiqcjuhtjivu